Almost Done.

I’ve completed most of my initial check list for the update:

-The travel map is done.

-Calories, fatigue and hunger update when the player is on the travel map.

-I included an animated Camp button which allows the player to access the planning screen if no zombies are near.

-Randomly place safe havens on the map.

-Player and zombie swarm speeds reduce when on rough terrain.

-I added environmental sounds on the travel map.

-I switched the default state of the game to windowed mode.  It looks better.  You can still go full size if you’d like, but the game looks bad when you do.

I still have a few things to do:

-Re-do three zombie death graphics.

-Fix a glitch where all the zombies instantly die in the city and suburban screens.  I think it has something to do with zombies spawning on cars, and then being destroyed.  Instead of killing the zombie in question, the program kills all of them.

-There’s another glitch where a dying zombie continues to chase and push the player.  I’ve almost got this nailed down.

-The last glitch is a double or triple instance of a dead zombie when it dies.

-After the above is handled, I need to run it through another round of testing.  E-mail me if you’re interested:

donovan@misterdonovan.com

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